Pinball Tournaments

 

In addition to a huge selection of free-play pinball machines and entertainment, we will be featuring three pinball tournaments throughout the weekend. 

This year all ticket holders receive 5 free entries for City Championships or Classics so everyone can play competition games! Free beginner tournaments will also be held. See registration desk for beginner tournament schedule.

 

New for 2019: Split Flipper Challenger World CHAMPIONSHIPS (Friday Night)

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Competition Details

Team Limit: A team is defined as two split flipper players. Registration is limited to the first 16 two-player teams to register.

Requirements: Team name, intro music. Costumes optional. 

Divisions: One divisions of play. 

Tournament Structure: Single elimination tournament.

Number of Holds Barred: None

Price: Minimum $5 per team donation to House of Ruth, Baltimore.

What the heck is Challenger???

Challenger is the greatest pinball machine ever designed. It is a simultaneous head-to-head pinball machine with a tilting playfield that puts players on offense and defense. 110 units were produced in 1971. Commercially, it was a horrible failure. Conceptually, it is one of the most inspired pinball designs of all time. We love this obscure pinball machine and want to share it with the world by holding the first ever world championship tournament. Learn More

Rules

  • Two split flipper teams will play head-to-head for three balls. 

  • The floor in the battle arena will be greased.

  • There will be no tilt on the machine, only a slam tilt. 

  • 12” circles will be drawn on the floor in chalk around each leg of the pinball machine. Sliding the machine is encouraged when on offense or defense. 

  • If your team imparts a force that pushes the machine out of bounds of any chalk circle, the referee will call you out of bounds and you must release your hands from the flippers until the ball drains. The other team may continue to play the ball. 

  • The referee will guide the machine back to the center of the circles while play is ongoing after an out-of-bounds. 

  • High score after each team plays three balls wins. Loser is eliminated from the tournament. 

  • “Pinball Summer” style spectating is encouraged, allowing the crowd to gather around both sides of the machine to cheer and jeer. 

 

Friday 10/4

8:30 PM start. Registration begins at 8:00 PM

(Registration limited to first 16 teams to sign up)

 

Baltimore City Pinball Championship (Fri & Sat Qual, Sun Finals)

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Divisions: Top 24* players qualify for A division playoffs on Sunday. B division is for the top 8 players who do not qualify for A and who have an IFPA ranking of > 1499. 

Qualifying: Unlimited qualifying Friday and Saturday from 12 noon to 9pm. Qualifying attempts that begin before 9pm will be allowed to be completed after 9pm.

Format: Modified HERB best score format with Finals being a Single elimination bracket, head to head, with best of 5 matches.

Price: $2 / game (games set to freeplay). Entries are transferable between City Championships and Classics. All paid entry fees go directly to prize pool. Each competitor receives 5 free entries to use in this tournament OR Classics tournament. No refunds for unused entries.

What the heck does that mean?

  • All day Friday and Saturday, you can purchase an "entry" which entitles you to play 1 pinball machine out of a bank of approximately 10 total machines. (Entries are transferable between Main and Classics tournaments.)  

  • You can play any pinball machine as many times as you would like. 1 entry per play.

  • Only your best score on a machine counts!  Your best score of the weekend on a machine will be weighted against all other competitors’ best scores on that machine.

  • This is a Modified Best Score tournament. That means…

    • (All scoring intended as an example and is subject to change based upon total estimated players)

      • Highest score on a machine all weekend = 200 points

      • 2nd highest score on a machine all weekend = 190 points

      • 3rd highest score on a machine all weekend = 185 points

      • All other positions are reverse-sequential. E.g. 4th highest=184, 5th highest = 183, 6th highest = 182, etc.

  • Your best attempt on 5 different machines will count toward your overall qualifying score. A perfect score would be considered 1000 points as you would have the top score of the weekend on 5 different pinball machines out of the full bank of games.

  • Top 24* players qualify for A division playoffs on Sunday. B division is for the top 8 players who do not qualify for A and who have an IFPA ranking of >= 1500.

  • Note that B division is only used to determine prize winnings, and final IFPA qualifying will be determined by A playoffs results and final qualifying position for competitors that do not qualify for A playoffs.

Finals: If you have a score high enough to qualify for finals on Sunday you will be entered into single elimination bracket. Players will be paired based on final standings and compete in 2 player head-to-head best of 5 matches, for each stage of the bracket. Top seed in each pairing will have choice of game or play order for first game. Game choice or order for the following games will be chosen by the loser in the previous game played. You must select an unoccupied game. No waiting for games. In A division, top 8* qualifiers receive a first round bye. In B division there will be no byes. There will be best of 3 match to determine 3rd and 4th place.

Qualifying Machine Malfunctions: We will be using the 33% rule. If a machine goes down in the first 33% of qualifying, the machine will be eliminated, scores will be nullified and a new machine will be brought into the qualifying bank. If a machine goes down 33% - 66% of the way through qualifying, the machine is replaced but the scores for that machine are kept and the total amount of qualifying machines is increased by 1. If a machine goes down in the final 34% of qualifying, the machine is removed, scores are kept, and the machine is not replaced. A machine is not eliminated from competition until a tournament official rules it to be eliminated. 

* The number of Finalists and Byes for both the City Champs and Classics will be determined based on the number of participants who submit entries for at least half of the # of games needed for a qualification. 

Participants              Finalists

16-23                   8

24-31                  12 - top 4 get bye

31-47                  16

>=48 24 - top 8 get bye

Qualifying

Friday 10/4 & Saturday 10/5
12pm to 9pm

Finals

Sunday 10/6, 1pm

 

Classics (Fri & Sat Qual Till 5pm - Finals Saturday After Qualifying)

Format: Modified HERB best score format, planned to be best 4 games from a 6 game bank.

Qualifying: Unlimited qualifying Friday 12 noon to 9pm and Saturday from 12 noon to 5pm. No new games may be started after the end times. Finals will start after brackets have been set up following qualifying on Saturday.

Price: $2 / game (games set to freeplay). Entries are transferable between City Championships and Classics. All paid entry fees go directly to prize pool. Each competitor receives 5 free entries to use in this tournament OR Baltimore City Championships tournament. No refunds for unused entries.

Finals: Top 16 will play in a PAPA style finals. 4 groups of 4 on 3 games, with 4/2/1/0 scoring with top 2 from each round continuing to the subsequent round.

Qualifying

Friday, 10/4 2019
12pm-9pm

Saturday, 10/5 2019
12pm-5pm

Finals

Saturday, 10/5 2019

After Qualifying